Illustration by Richard Anderson Design by Steve Panton |
Gareth Hanrahan
Orbit, 17 January 2019
PB, 512pp
I'm grateful to the publisher for an advance copy of this book via NetGalley.
I'm writing this review in a slight haze, after being up past midnight finishing this superb book ("The city hasn't slept. It staggers, drunktired, into the new day...") so please forgive me if I drift off into incoherent praise... gripping, imaginative, real... My message for you is simple - just BUY THIS BOOK.
If you're fantasy inclined, you NEED IT, you really do.
If you're equivocal about fantasy - as I am - then, you STILL need it.
Indeed I would say that coming from a position myself of slight fantasy scepticism, it did all the right things for me - a recognisably alt-modern setting (no furs, snowstorms, dragons or timbered halls) that is all the more weird for liking like our reality, only distorted*. That's not to say this book, and its world, are unaware of fantasy conventions, indeed Hanrahan has some fun with them - for example when a character dimly remembers fusty old tales the language switches to parody fantasy just as we see faux King James Bible or Shakespeare used as shortcut i the present day: "The bane sword... he tries to recall - the bane swords were forged in lo the year something because verily a dread thing arose. Demons. Something something."**
The city presented here is dealing with refugees from a distant war. Its alchemical industries are gross polluters, causing illness and poverty. Many of the products of those industries are weapons, sold to all sides in the war (a moral question that hangs over the book: "She's seen the weapons of war the alchemists can make... - fires that never stop burning, animals warped into huge monsters, knife-smoke, ice contagions.") There are political tensions between the Church, modernisers in Parliament and the industrial lobby.
This is the city of Guerdon, ancient, destroyed and rebuilt countless times, home to many races, religions and peoples, from the ghouls who live in deep tunnels and caverns, to Crawling Ones - collectives of worms in human form, to various gods including some who embody themselves in human saints. (I loved sweary Aleena ('Are you the fuckwit that scared of all the bloody ghouls?" she asks') saint of the kept Gods, who's 50% cynicism and 50% sheer, naked violence).
It's here that three low-level thieves stage a daring heist, and come to grief. There's Rat, a young ghoul who's trying to stay on the surface and avoid the stage of ferality that plagues kind. Spar, a young man who is infected with a deadly disease, slowly turning him to stone. And Cari (Carillon) Thay, temple dancer, adventuress, rogue and wanderer whose family were murdered and who has recently returned to Guerdon. Together, they set out to burgle (appropriately) the House of Law.
Rat, Cari and Spar soon come up against thief-taker and steam-punky Sherlock-Holmes alike investigator Jere who's been tasked by a political boss to take down the Thieves' Guild. Much of the first part of the book is taken up with the question of how things went wrong in the House of Law and who might seize some advantage from it - Spar has ambitions for leadership of the Guild, in the footsteps of his father - while at the same time, various nasties begin to emerge (check out the Raveller...)
Between worries about the possibility of the city being drawn into the apocalyptic Godswar, the machinations of the Kept Gods' priests and Jere's attempts to bring Heinreil, head of the Guild, there is a lot going on but Hanrahan deftly keeps it all moving - this is a book that seldom lags - and has a real ability to make the weird seem everyday; one accepts his explanations for the co-exitensce of a kind of alchemical science, of sorcery, of real gods which are a kind of emergent phenomenon because they're grounded in the goings on of ordinary seeming people in believable institutions (University, Parliament, industry). Granted alchemical technology, there would obviously be a shadow market in stolen and illicit traded products. Granted active gods, issues of religious tolerance become very real and urgent. Granted a plague that can turn people to stone, there would be issues of disease control, prejudice and access to medication. Hanrahan borrows just enough from our world and experience to make his background plausible, while retaining a cheeky sense of the fantastic at the same time.
The characters here are also terrific. I've already mentioned Aleela, who may be a reluctant saint but is never short of a quip, but Cari is pretty awesome too, both making her way in a pitiless world and remaining loyal to her friends. And I should also mention Cari's cousin Eladora who starts out as a mousy scholar, loses everything - home, mentor, money - and changes, developing a swagger and a menace and managing to uncover the key information that shows what's really going on while struggling several times with Nameless Horrors and Ancient Evils.
(A warning, though: don't become too attached to anyone, Hanrahan is brutal with his characters.)
Those horrors and evils signpost the story, I think, as having a bit of a Lovecraftian vibe, indeed if you wanted a label for it you might call it "steampunk Lovecraft" although that doesn't really do the book credit. Yes, Hanrahan weaves what is in many respects a superficially modern world menaced by horrors from the past, but actually Guerdon is of a part with that past, which isn't really the past at all, just the way the world is. We have ex-mercenaries here reliving the horrors of bombardment in the Godswar, still raging overseas and displacing refugees. We have food shortages causes by the war. So it's not that a "civilised", "modern" world is imperilled by atavistic, "dark" "savage" forces (we all know what HPL was getting at there, don't we) it's that terrible extremes coexist in one world, in one city, in the same people (sassy Aleela's a case in point: she's committed slaughter for her gods - the civilised, "decent" gods that supposedly protect Guerdon) and somehow those extremes will have to resolve themselves.
There is simply so much in this book too think about, it's such a bewildering, exhilarating, head-hammering banger of a book, that if you have any interest in or curiosity about the best recent fantasy, YOU NEED TO READ THIS BOOK.
For more information about the book, see the Orbit website here.
*Reading this book made a point clear to me that I hadn't spotted before: the fantasy I have most enjoyed recently has all been of that recognisably modern-but-but-weird type - for example, Fonda Lee's Jade City and Robert Jackson Bennett's Divine Cities trilogy have something of the same balance to them.
**Not the only way in which Hanrahan has fun with broad modern source material - I spotted references to Stranger Things, to The Italian Job, and many more besides (and I'm sure I missed a lot too).
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