Showing posts with label Empire Games. Show all posts
Showing posts with label Empire Games. Show all posts

30 September 2021

#Review - Invisible Sun by Charles Stross

Invisible Sun (Empire Games, 3)
Charles Stross
Macmillan, 30 September 2021
Available as: PB, 400pp, e, audio
Source: Advance copy provided by the publisher
ISBN(PB): 9781447247593

I'm grateful for an advance copy of Invisible Sun to consider for review.

Invisible Sun sees Stross's multiple timeline story of politics, economics and development reach a potential conclusion, and also reach six books by the New Reckoning or nine Old Style (the first six, the Merchant Princes arc, were revised into three satisfyingly chunky volumes). In the course of its unfolding, the story has mutated from portal fantasy to SF, with a distinct technothrillery edge.

In Merchant Princes, Miriam Beckstein, who thought she was an ordinary young woman from Boston, struggled to come to terms with the reality that she was a world-walker able to cross between timelines, and a member of an other-Earthly aristocracy from a medieval kingdom. In the course of that narrative arc, Stross explored ideas about development, the functioning of states, the corruption of democracy and the interplay between family and the wider world - Miriam's cousins in the Clan, world-walking smugglers who put their abilities to good using trafficking special cargoes under the noses of officialdom, being great fans of Family. 

Eventually Miriam took refuge in a nuclear-armed, revolutionary-democratic state, the New American Commonwealth, which occupies the American continent in another timeline. And so, in this last (at least for now) instalment, we see the Commonwealth squaring up to a paranoid security-state US. Paranoid, because it was attached with nukes by the Clan,  who have now fled to the Commonwealth. It's a complex, game-theory driven situation, a para-time Cold War liable to go hot at any moment even before throwing in revolutionary ultras, a runaway Princess and independent-minded intelligence operatives who don't always think to clear their ploys though the chain of commend.

Elsewhere, though, a much worse threat to the future of the Earths (all of them) has awoken (giving Stross the opportunity to use 'Crisis on Infinite Earths' as a chapter title).

The title of the present book, Invisible Sun, picks up the "family" theme, viewing the effect on great events of family and personal connections as being like that of a great, gravitational mass moving through a solar system, warping space around it and producing unforeseen disturbances in the heavens at odds with the expected orderly progression. Notoriously, there's no exact mathematical solution to the dynamics of such a system (the famous many-body problem). So we see here the existence of not only the Clan, but another hidden family, one made rather than born, driving events in this book. (And in the author's Afterword we see the same theme occur again in real life as he explains why this book took longer to reach your hands than you might have expected).

I really, REALLY enjoyed seeing that second family, the Wolf Orchestra, in action. An old-style East German spy ring composed of sleeper agents in the US, they are now stranded with no home to return to, nobody to broker prisoner swaps with or offer diplomatic cover. But they are tuning up to play one last symphony, pitting their classical spycraft, their dead-letter drops and lamplighters, but more, their discipline and their loyalty to one another, against a modern panopticon state armed with endless cameras, massive compute resources and virtual hegemony in the West. 

Virtual, not quite total. An entertaining subplot here features a Berlin police officer who insists on following the rules to the letter while his gang-ho DHS opposites stew in frustration. Also, those EU data protection rules which prevent the raw take from the exported to the US for processing.

I also enjoyed seeing the imaginative creation that Stross has made of the Commonwealth, not a perfect place by any means (indeed in some respects a rather deadly one) but an attempt, perhaps, at a sketch of a better nation. It's one that reminds the members of the Orchestra, in atmosphere if not in specifics, of their vanished home, but also allows them to see a perhaps more perfect version of that. Their status also leads to some moments of genuine, if grim, humour; 'It's not kidnapping: they asked us for political asylum... They're not doing so as American citizens but as citizens of the German Democratic Republic. If you don't like it, you can take it up with Erich Honecker's ghost.'

This book is, as I've come to expect from Stross, slick, thought-provoking but above all, fun with rapid-fire deployment concepts from science, engineering, espionage, defence, politics (of all sorts: within families, within organisations, between arms of a State, between nations, between timelines, you name it) and much, much more. (I loved JUGGERNAUT). Want to see how a princess from an ancien regime, Diving Right of Kings monarchy might behave when she escapes into 21st century Berlin? Look no further. How about a perspective on the accelerating defence technology of a rapidly industrialising revolutionary polity with paratime espionage capability? Here it is. Would you like to to know how that paratime capability might have come into being, and what it means? It's here.

Yes, in this book, we finally see the veil lifted on the origin of the Clan's ability, and how it fits with that other threat, the one that the US and the Commonwealth have been ignoring as they manoeuvre and jostle for advantage. It could be that is a BIG mistake as the book pivots fully into apocalyptic SF... 

I would STRONGLY recommend Invisible Sun. It brings epic closure to the Empire Games arc, revisiting many much-loved characters as well as exalting in the doings of new ones such as Rita Douglas and Liz Hanover who are both EXCELLENT and should get more coverage SOON. 

I could also swear I saw hooks for followups, despite Stross's protestations about this in the Afterword. Maybe once he's got over writing something longer than War and Peace, he might change his mind?

For more information about Invisible Sun, see the publisher's website here.

26 January 2017

Review - Empire Games

Image from http://www.antipope.org/
Empire Games (Empire Games, No 1)
Charles Stross
Tor UK, 26 January
PB

I'm grateful to the publisher for an advance copy via NetGalley.

One of my most anticipated books for 2017, Empire Games picks up the story of the world-walking Clan seventeen years on.

In Stross's multi-timeline Merchant Princes sequence (originally published as 6 books, collected as The Bloodline FeudThe Traders' War and The Revolution Trade) we saw the collision between the Clan and modern US society. It's 2020 in the four alternate timelines we saw in the earlier books. Not much is happening in Timeline 4 - subject to 2000 years of nuclear winter - or Timeline 1 - the Gruinmarkt, nuked by the US in 2003.

But lots is going on in a world close to ours, where the Department for Homeland Security is putting together a plan to pursue the Clan. And in that of the New American Commonwealth, where the Clan took refuge - and where Miriam has risen to a high position in the revolutionary government.

The players are ready. The board is laid out. The Empire Games begin.

It's very enjoyable and very readable. The main protagonist, Rita, has a heritage that, as we soon learn, makes her something of an outsider in a fiercely inward looking and distrustful society. Part of that's visible - her skin colour - part of it's less obvious. If you want a glimpse of the atmosphere in this book, look at the cover image above. Security cameras. Cars moving along, with little ID tags. A crosswire... the alternate US has become a panopticon state, everything and everybody surveilled in an effort to spot worldwalker activity. If you apparently don't fit in, you'd better work hard to keep your nose clean and your profile harmless.

Strangely, it's an atmosphere that makes Kurt feel very much at home. But then he's a defector from the former GDR, East Germany, and familiar with the ways of the Stasi. A comparison Stross makes very pointedly: but also one that enables a survivor with a good grasp of old-fashioned tradecraft and a developed geocaching hobby to achieve quite a bit under the radar. What part will Kurt play in this evolving story? We don't know yet, but I think he'll be important... not least because he's Rita's adoptive grandfather.

I quickly warmed to Kurt and Rita: they're both competent, serious players of the Empire Games. Indeed, I found this book as a whole pretty compelling from the start. In mode it closely resembles a technothriller, with a lot of patient exposition of methods, technologies and goals as Rita comes to the attention of the DHS who soon have plans for her. Beneath that, though, there's the portal fantasy setup of the Merchant Princes and behind that legend, something that begins to look very like hard(ish) SF. It's a credit to the writer that he manages to keep these balls - and more - in the air at once, while still spinning a very readable story, even though the first half of this is largely setup. Is that too much? For some authors/ stories perhaps, but not here. It's all fascinating and, as I said, very readable (and this is the first in a trilogy, so not disproportionate).

Above all, I think Stross has captured something about the atmosphere of the times. No, we haven't been attacked by extra-dimensional drug smugglers with a stolen nuke: but the drivers are there, the impetus towards surveillance ("if it only saves one life..." "if you've nothing to hide, you've nothing to fear..."), the converging technologies, the rising distrust of the strange, the stranger, the out-of-place ("if you see something, say something"). We're on a knife edge, and the shows one side on which we could fall.

There's also beautiful, inventive clever and, in places knowing writing, whether references to people vanishing into "night and mist", to the "white heat of a technological revolution", to a "Ministry of Intertemporal Technological Intelligence" (or MITI) directing tech progress in the parallel timeline or a sardonic reference to the American "Heimatschutzministerium" (doesn't that sound chilling?) We get blended Churchill and Picard ("Action This Day" combined with "make it so") and to end with, "And so Kurt Douglas... raised his baton to summon the Wolf Orchestra back to life, to play the cold war blues one last time."

It's a fast, compulsive and intelligent story, at once familiar and alien. Cracking good SF/ Fantasy/ thriller (take your pick) and I'd strongly recommend.

Do you need to have read Merchant Princes (in either  incarnation)? It would be helpful but is not not necessary - the essentials are given here (though those are very enjoyable books... so why wouldn't you want to read them?)